State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Q2 2024 Performance of Top iOS Boxing Games in the US

Discover the latest trends of the top 5 boxing game apps on the iOS platform in the US for the second quarter of 2024. Sensor Tower provides insights into downloads, revenue, and active users.

Q2 2024 Performance of Top iOS Boxing Games in the US

In the second quarter of 2024, the iOS platform saw varying performances among the top boxing games in the US market. Data from Sensor Tower offers a glimpse into the trends for these competitive apps.

EA SPORTS™ UFC® 2 experienced fluctuating revenues, peaking at $108K in mid-May, but otherwise hovering around $4K to $22K weekly. Downloads spiked to 197K in late June, while weekly active users reached their highest at 455K in the same period.

Boxing Star maintained a steady revenue stream, with a notable increase to $107K in early June. Downloads remained consistent, ranging from 48K to 96K, and weekly active users saw a peak of 384K in mid-June.

Real Boxing 2 showed modest revenue, with weekly numbers mostly between $10K and $32K. The game's downloads trended downward towards the end of the quarter, with active users peaking at 187K in early June.

WWE Mayhem had a steady yet modest revenue performance, with weekly figures generally around $8K to $11K. Downloads saw a slight increase in mid-June to 32K, and active users remained fairly stable, with a small uptick to 85K in the third week of June.

I, The One - Fighting Games, despite not generating revenue, saw a significant rise in downloads, reaching 124K in early June. The game's weekly active users also increased, hitting over 1M by the end of June.

For more in-depth insights, Sensor Tower’s full reports offer a comprehensive breakdown of the mobile app market trends.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024